[Cocoa-sharp] Apple.NameYourFramework problem
Martin White
martin at guddler.co.uk
Fri Nov 10 20:04:50 EST 2006
Hi people,
I¹ve just spent a very enjoyable evening browsing through the archives here
after downloading the 1.2 release of mono for OSX (dmg) but I think I must
be missing something fairly fundamental.
I¹ve worked through what I can find on the wiki and I like what I see. If
I¹m right then cocoa# is designed as a way to use native Cocoa frameworks
with mono which is good as I¹m your typical windows dev by day, mac user by
night kind of person.
But - and there¹s always a but or I guess I¹d just get on with it!!
All the samples I can find and every relevent post I can see in the archives
suggest that ³using Apple.Foundation;², ³using Apple;², ³using
Apple.AppKit;² and so on should work just fine and in fact should be fairly
fundamental to this whole process.
Sadly, I¹m getting the message ³The type or namespace name `Apple' could not
be found. Are you missing a using directive or an assembly reference?² (for
instance).
Now, I¹ve tried the ³Hello World² example and that worked great, so I know
that mono itself is fine but the ³SimpleTutotial² example just doesn¹t want
to play ball at all.
I¹m sure I¹ve done something tragically simple, any ideas?
Here¹s the rundown:
Installed from official 1.2 dmg (to /Library/Frameworks folder)
Using OSX 10.4.8
On Intel iMac
With latest updated X11 (came out a few days back).
Xcode 2.4.1 and all associated SDKs installed.
Any pointers much appreciated!
Thanks,
Martin.
--
Guddler's Domain
http://www.guddler.co.uk
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