joe at otee.dk
Mon Sep 20 08:58:23 EDT 2004
I am using embedded mono as a scripting language runtime in our game engine
and I would like to use coroutines to simplify some of our game code.
I want to be able to write scripts like this:
void Update ()
Console.WriteLine ("Starting up");
//Yields for 20 seconds, then continues
Console.WriteLine ("20 seconds later");
The WaitFor function would yield back to unmanaged code.
The unmanaged code would then simply go on, possibly calling other C#
methods in the same class/instance.
After 20 seconds, the engine would resume the Update method.
- I am looking for the simplest to implement solution. It does not have to
be very fast, at least for now.
- If it is possible i would like to modify as little mcs code as possible
like to be able to just put in support for other languages without having to
make the compiler support special yield functionality.
Where do i start?
Any idea's on how to implement this?
Is anyone else working on it?
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