[Mono-dev] Managed DirectX
mono-devel at fluggo.com
Thu Oct 26 12:45:38 EDT 2006
Jon Chambers wrote:
> interop assemblies. If you want to try anything out on mono, you will
> need to build you interop assemblies with .Net (either by hand or via
> tlbimp). If you need any other help let me know.
All right, I went back and found the COM import examples in the .NET documentation. I had read this stuff once, but I hadn't ever tried it out. Managed to get an IDirect3D9 interface definition working in pure C#.
That lends some possibility to doing the whole thing in C#. *Now* my question is how this performs. How do runtime-callable-wrappers perform, compared to doing the icall shown in the previous IL listing?
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