[Mono-dev] [MonoDevelop] Soc 2008 idea: Universal graphical Framwork
surfzoid at gmail.com
Thu Mar 27 08:54:48 EDT 2008
2008/3/27, Lluis Sanchez Gual <lluis at novell.com>:
> A user interface designer is not like a drawing tool. The controls you
> put in the design surface must look and behave exactly like the controls
> at run-time. They are not graphical representations of the run-time
> controls, they are the *real* controls running in a special design mode.
> To do what you propose you would need to replicate gtk#, winforms and
> any other widget library you want to support using the designer
> framework. Even if you do that (which would take several years) it
> wouldn't work for custom widgets which use custom rendering.
> MonoDevelop already provides a toolbox and a property grid which can be
> shared by all designers. There isn't much more you can share.
This share work with WinForms (.designer file) ?
> El dj 27 de 03 del 2008 a les 12:48 +0100, en/na Gryffus va escriure:
> > Wow this would be great!! Would be possible to implement later winforms
> > designer (someone worked on it, but i dont know why it disappeared) and
> > qt4 designer?? :-))
> > Gfs
> > Sharique uddin Ahmed Farooqui napsal(a):
> > > Hi,
> > > We need different types of graphical designers like, xml designer,
> > > class designer, xaml designer, moonlight designer, etc.....
> > > I think we should have a base framework, which will provide basic
> > > features like canvas and few controls and Monodevelop addin api. So
> > > that one can easily add there desired designer in monodevelop (a PCB
> > > designer for example).
> > >
> > > What are ur views friends?
> > >
> > >
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