[Mono-osx] iPhone development
Miguel de Icaza
miguel at novell.com
Tue Apr 21 18:39:06 EDT 2009
> I have a Mac application where the UI and Front End code is in
> ObjC/Cocoa and I invoke Mono from ObjC for some processing. This
> works well for me for Mac OS X. This is the same method that I would
> want to use for iPhone. How's the mono runtime (non UI) work for
> iPhone? My understanding is that there are licensing issues? Is this
We need to refactor various parts of Mono to support this in any form
that can be supported. It is not easy, and there are still a lot of
limitations stemming from the JIT restriction on the device.
Unity has special internal builds of Mono that they use that do roughly
what needs to be done.
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