[Mono-osx] MonoDevelop and GTK
david.lorek at gmail.com
Mon Mar 9 10:58:35 EDT 2009
I'm having this same problem. I'm using Tiger on a PowerPC mac.
So, I went to the download page, chose the Mac OS X platform, downloaded the
three items (Mono Framework, MonoDevelop, and Cocoa#), and went to work.
I first installed the framework. Next, I installed MonoDevelop. I also
extracted Cocoa# source.
When I run MonoDevelop I follow these steps: 1) Choose File/New Solution, 2)
Choose the template C#/Samples/Glade# 2.0 Project, 3) Provide a name an step
through the wizard using all defaults, 4) Attempt to build the project.
At this point I get two errors that begin "The type or namespace name 'Gtk'
could not be found..." and "The type or namespace name 'Glade' could not be
If I explicitly add the glade-sharp.dll and gtk-sharp.dll assemblies then
the code will compile. However, when I choose to run the application I get
a runtime error: System.DllNotFoundException: libgtk-win32-2.0-0.dll.
I am trying to do as little as possible just as a proof-of-concept that this
works on the Mac. Is there another IDE that I should be using? Is the
problem with the assembly packages?
Thanks for any help you can provide.
Geoff Norton-2 wrote:
> On 28-Feb-08, at 6:21 PM, Andrew Brehm wrote:
>> It's a template in MonoDevelop. In C# Samples, I believe.
> Please send me a screenshot.
>> What's the best way to get started with a project that can run on
>> Mac OS?
> Any project that doesn't use gnome# (asuming you want gtk#) should be
> fine. Or any other kind of project.
> Mono-osx mailing list
> Mono-osx at lists.ximian.com
View this message in context: http://www.nabble.com/MonoDevelop-and-GTK-tp15747337p22413432.html
Sent from the Mono - OSX mailing list archive at Nabble.com.
More information about the Mono-osx