[Mono-osx] Control and Mac key
Borja Ruiz Arroyo
bruiz at codicesoftware.com
Mon Mar 23 13:19:49 EDT 2009
I can not change the keyboard setting, because I can't force all the
users to change it.
As I have seen when I tried (using X11) the mac (apple) key haven't got
the windows ctrl key behavior as it should.
I have custom controls which have functionality with ctrl key. In order
to know if this key is pressed I use Control.ModifierKeys or
KeyEventArgs.Control, but in Mac i have to check mac key instead of
control key but it doesn't exist. How can i do that?
I can save the status of the mac key when pressed (key down)and update
it when released (key up), and use this status like I was using
ModifierKeys when the application is running in a Mac OS. But i was
looking for an easy way to do that, how can i do?
Matt Emson escribió:
> boruar wrote:
> Surely the Mac keyboard is an abstract concept that Mono doesn't need to
> know about? WinForms might be hard coded, but if you were to use one of
> the Cocoa bridges, this would be a complete non issue. I think GTK#
> works too.
> From memory, I thought that the Control key (Apple key, or as you say
> here "Mac" key) behaved properly last time I tried it in WinForms. As
> far as I'm aware, a Mac keyboard maps the virtual key codes in OS X in
> reverse if you plug in a non Mac Keyboard (so that the key captions are
> correct.) That way the Option key ("Alt" or "Pretzel" on Mac, "Windows"
> on PC) and Command ("Apple" on a Mac, "Alt" on PC) were the right way
> round. I could be wrong though. I know that Parallels puts them the
> Windows way round which totally screws with my head. If not, you can
> force that to happen in the Keyboard section of the settings.
>> In Mac, the mac key is used as the control key in windows, and control
>> key is
>> used to show the context menu (ctrl + left click). If we make an
>> that run in both systems, how can we control this different behavior
>> Are there any way to do that or do we have to control it manually?
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