[Mono-osx] MonoTouch vs Unity for iPhone
stifu at free.fr
Wed Nov 25 17:22:51 EST 2009
I'm thinking of making an iPhone game (maybe), and was considering MonoTouch
Both are expensive (same price: $400), but I guess Apple users enjoy paying.
After having looked around, this is what I concluded:
- .NET 2.0 and 3.5 features (which, I take it, includes generics)
- No more MonoTouch updates after one year
- Specialized in game making, so good for me
- .NET 1.1 (no generics)
- Startup "Made with Unity" splash screen (unless you get the $1500 version
rather than the $400 one)
Am I overlooking anything? Has anyone tried either and can share their
Is MonoTouch actually a good choice to make a game (something rather simple,
2D)? I take it it can do everything plain Objective C can do? No idea what
the graphics API is like, for example, but I assume it's iPhone specific...
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