[Mono-osx] Menu Bar for Mac OS X?
cocoasharp at carterconsulting.org.uk
Mon Apr 5 13:09:29 EDT 2010
> This is of course very difficult because the guidelines (i.e. what users
> expect) are very different on Windows and Mac OS; not so much on Linux.
> You can easily write for Windows and run on Linux but it's impossible to use
> the same GUI on Mac OS and get away with it in the eyes of the user.
Good points. Linux seems to be a land where people don't really care what the app looks like, as long as it works.
My guess is, that most developers who think that cross-platform solutions that don't follow HIGs for the target platforms are not established Mac users. Coming from Windows or Linux, where anything goes can "dull the palate".
> Qt doesn't look very native on Mac OS. It follows the general look and feel
> but all the controls seem foreign.
Once again, this is one of my pet peeves with cross-platform solutions. The controls might have all the attributes of a Cocoa control but they aren't necessarily the same controls that a "native" developer would use or a "native" user would expect.
> Finally, Embarcadero are working (for release this summer, I think) on a
> cross platform version of Delphi. Their toolkit would work for Pascal and
> C++ but is very expensive.
Yup, I just hope that it doesn't suffer the same fate as Kylix - an expensive IDE for a Linux market where most things are free.
But, at least Kylix ran on Linux; "Delphi X" (or whatever it gets called) involves having to develop your software on Windows, and remote debugging it, under Windows, whilst it is running on a separate Mac. So, if I have a Mac and want to use their product, I will have to either buy a separate PC to run Windows, or install Parallels or VMWare Fusion to run Windows in a VM to run their IDE to create a program for the Mac.
I would be interested to know how many developers are willing to pay several thousand dollars for such a product when they can use Apple's own toolset for free?
> I still think separate GUIs are the way to go. Mono/.NET allows you to use
> the same library on all target platforms and keeping GUI and logic separate
> makes it much easier to support the application later.
Yeah, it's just convincing the average "drag and drop" programmer that good OO design is worth the effort :-)
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