[Mono-osx] Problem building and using a Cocoa .dylib
tlapse at gmail.com
Mon Jan 30 17:28:56 UTC 2012
I created a simple Cocoa .dylib in Xcode and place it in the same folder as
my app, but I'm not able to use it from C#.
[DllImport("my.dylib", EntryPoint = "myProc", SetLastError = true,
CallingConvention = CallingConvention.Cdecl)]
This raises a DLL not found exception, but if I put some other .dylib in the
same place, it is found. So it's apparently not a search path problem.
I buily the lib in Xcode for 32-bit intel, mac osx 10.6
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