I agree on the SlickEdit comment :) Debugging is something that i
suffer from time to time, but that's what VPC or that old windows
laptop in the corner is for. <br>
I need to check out WX, have not used it yet, thanks for the pointer.<br>
Frank Mantek<br><br><div><span class="gmail_quote">On 10/25/05, <b class="gmail_sendername">ted leslie</b> <<a href="mailto:firstname.lastname@example.org">email@example.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
For me SlickEdit makes a fanastic MONO IDE, i don't use debugging that often,<br>and the "support" is good at MSDN :) for Mono.<br>I use WX.Wdigets WX.Net now for GUI, but when GTK+ is built for a non-X11 MACOSX
<br>then I believe all will fall into place just nicely.<br>I probably couldnt build a full MS-EXCEL using <a href="http://wx.net">wx.net</a> or a 3D graphics package,<br>but give it a year. For now it builds stuff you would perhaps use Java for, just fine.
<br>I do develop on Linux and deploy to MACOSX, so I can't speak for the build environment<br>on MACOS, I'd assume its just like Linux to install it?<br>Be interesting to see what your heavy lifting requirements are?<br><br>
-tl<br><br>On Tue, 25 Oct 2005 17:04:55 -0400<br>Ken & Deb Allen <<a href="mailto:firstname.lastname@example.org">email@example.com</a>> wrote:<br><br>> I have been experimenting with Mono and the windows framework, and it
<br>> is far from ready for general use on MacOS X! I use .Net primarily<br>> for work, and find it a great environment for development (highly<br>> productive), even the mono tools there are not too bad. From what I
<br>> have read, some of the linux tools are not too bad, but from what I<br>> can see one must go through hoops to get anything other than the<br>> basic Mono package installed.<br>><br>> MacOS seems to be last in the race, with few, if any, of the GUI
<br>> tools actually working at all. So, for MacOS, no IDE and no<br>> functional debugger and really no code assistance either. But at<br>> least I had hoped to be able to take most of the code developed in<br>
> Windows and bring it over, only having to create a build script for it.<br>><br>> Not much luck with that. It generally works, but the GUI stuff is not<br>> nearly ready for real use, and some crashes of working .Net code are
<br>> frequent. On the other hand, the Cocoa# stuff is just too much manual<br>> work.<br>><br>> I really have to say that Microsoft has produced three (3) things<br>> (and only these three) that I admire: SQL Server; .Net; and Visual
<br>> Studio .Net -- I find that productivity in these environments is well<br>> and above others that I have worked in before and continue to do so.<br>> XCode is great, but the Cocoa environment is missing some things that
<br>> are absolutely necessary for work that I do (if I had the equivalent<br>> to the DataSet, DataTable, etc. classes in the Cocoa/XCode<br>> environment, I would be extremely happy -- but the objective-C code<br>
> is not portable.<br>><br>> Mono/.Net have excited me for some time, but I am not going to be<br>> able to use mono for heavy lifting for some time to come. I saw from<br>> another posting that we may see MonoDevelop available when the next
<br>> MacOS X release is generally available, and that would be great; that<br>> and improvements to MWF should permit me to make more effective use<br>> of mono.<br>><br>> Sorry for the diversion: now for the problem I have been seeing.
<br>><br>> The macpack facility creates a 'package' for me that permits double-<br>> clicking of generated programs, which is great, and permits the<br>> windowing stuff to work, which is even better. The down side is that
<br>> every time I exit my program I get an alert that indicates that "The<br>> application mono quit unexpectedly." I do ot know why this is<br>> happening, but it would be nice if I could make it stop!
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