[Mono-ue] Future of Mono for Unreal Engine

Miguel de Icaza miguel at xamarin.com
Wed May 20 19:03:27 UTC 2015


As you guys have noticed, the experience to setup Mono with Unreal Engine
is not very pleasant.   It involves compiling code from source, it involves
a specific version of Unreal and has a very long and tedious installation

The Unreal EULA is hostile to third party vendors and prevents us from
creating the kind of integrated experience that we would like to have.

Based on the above, we do not anticipate that we will continue to develop
the bindings of Mono for Unreal Engine at this point.

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