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</o:shapelayout></xml><![endif]--></head><body lang=EN-AU link="#0563C1" vlink="#954F72"><div class=WordSection1><p class=MsoNormal>So far I have only been able to see my changes work within the UE editor. <o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoListParagraph style='text-indent:-18.0pt;mso-list:l0 level1 lfo1'><![if !supportLists]><span style='mso-list:Ignore'>1.<span style='font:7.0pt "Times New Roman"'>       </span></span><![endif]>The first issue I have is when I hit Run in XS it starts the game and opens a level. However it appears to be a really early version the code when I didn’t have the Mono character working. No breakpoints are hit. I tried the same thing in the Shooter sample but it doesn’t even start the game. If I open XS from UE editor XS opens but does not open the solution. <o:p></o:p></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoListParagraph style='text-indent:-18.0pt;mso-list:l0 level1 lfo1'><![if !supportLists]><span style='mso-list:Ignore'>2.<span style='font:7.0pt "Times New Roman"'>       </span></span><![endif]>The second issue is that I can’t seem to create a standalone exe by going File > Package Project > Windows > Win64. When I first tried the build failed. Something about the cook failed and to check the logs. I had a look at the logs and it seems like it couldn’t find <o:p></o:p></p><p class=MsoListParagraph style='margin-left:72.0pt;text-indent:-18.0pt;mso-list:l0 level2 lfo1'><![if !supportLists]><span style='mso-list:Ignore'>a.<span style='font:7.0pt "Times New Roman"'>       </span></span><![endif]>Mono.Cecil.dll<o:p></o:p></p><p class=MsoListParagraph style='margin-left:72.0pt;text-indent:-18.0pt;mso-list:l0 level2 lfo1'><![if !supportLists]><span style='mso-list:Ignore'>b.<span style='font:7.0pt "Times New Roman"'>      </span></span><![endif]>Mono.Cecil.Mdb.dll<o:p></o:p></p><p class=MsoListParagraph style='margin-left:72.0pt;text-indent:-18.0pt;mso-list:l0 level2 lfo1'><![if !supportLists]><span style='mso-list:Ignore'>c.<span style='font:7.0pt "Times New Roman"'>       </span></span><![endif]>Mono.Cecil.Pdb.dll<o:p></o:p></p><p class=MsoListParagraph style='margin-left:72.0pt;text-indent:-18.0pt;mso-list:l0 level2 lfo1'><![if !supportLists]><span style='mso-list:Ignore'>d.<span style='font:7.0pt "Times New Roman"'>      </span></span><![endif]>Mono.Cecil.Rocks.dll<o:p></o:p></p><p class=MsoListParagraph>I found in the Xamarin.UE4.Automation project the references were broken. I did a search and found them in UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\Programs\packages\Mono.Cecil.0.9.5.4\lib\net40. So I added them. This fixed the build but when I try to run the exe created I get the error below.  The output only has the exe In a Win64 folder, should there be other binaries? Any idea’s how to figure out the problem?<o:p></o:p></p><p class=MsoListParagraph><o:p> </o:p></p><p class=MsoListParagraph>Assertion failed: MonoUnrealClass.NativeParentClass [File:E:\Source Control\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Source\MonoRuntime\Private\MonoUnrealClass.cpp] [Line: 340]<o:p></o:p></p><p class=MsoListParagraph><o:p> </o:p></p><p class=MsoListParagraph>Stack:<o:p></o:p></p><p class=MsoListParagraph>FWindowsPlatformStackWalk::StackWalkAndDump() 0xd123a3e6 + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>FDebug::AssertFailed() 0xd10a18be + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>UMonoUnrealClass::MonoClassConstructor() 0xd369ae8a + 0 bytes [File=e:\source control\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monounrealclass.cpp:345] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>UClass::CreateDefaultObject() 0xd12820af + 44 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:2445] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>UClass::GetDefaultObject() 0xd12918d0 + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\public\uobject\class.h:1932] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>ULinkerLoad::CreateExport() 0xd12ea92c + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3188] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>ULinkerLoad::IndexToObject() 0xd1301a12 + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3411] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>ULinkerLoad::operator<<() 0xd12daec3 + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3582] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>UClass::Serialize() 0xd12b6233 + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:2976] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>ULinkerLoad::Preload() 0xd130a2ff + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2754] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>ULinkerLoad::LoadAllObjects() 0xd130384d + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2501] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>LoadPackage() 0xd135d9f6 + 0 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:836] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode.exe]<o:p></o:p></p><p class=MsoListParagraph>ResolveName() 0xd1368a21 + 74 bytes [File=e:\source control\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:560] [in C:\Users\Ryan\Documents\Unreal Projects\CSharpTutorialCode\Build\WindowsNoEditor\CSharpTutorialCode\Binaries\Win64\CSharpTutorialCode<o:p></o:p></p><p class=MsoListParagraph><o:p> </o:p></p></div></body></html>