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<DIV dir=ltr>Hi,</DIV>
<DIV dir=ltr> </DIV>
<DIV dir=ltr>When trying to build the UE4 solution with the xamarin plugin I get 
UBT error: Failed to produce item: D:\UE 
Repo\UnrealEngine\Engin\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll<BR>this 
morning I tried to apply the preview 7  and rebuild still same error. in 
the build output I can see that there are some rc errors maybe this is what 
causing the problem.<BR>I hope someone would be able to help me.<BR>here is the 
build output: <BR></DIV>
<DIV dir=ltr>24>  Performing 13 actions (max 4 parallel jobs)</DIV>
<DIV dir=ltr>24>  [2/13] rc.exe ModuleVersionResource.rc.inl</DIV>
<DIV dir=ltr>24>  [4/13] link.exe 
UE4Editor-HTML5TargetPlatform.dll</DIV>
<DIV dir=ltr>24>  [1/13] link.exe 
UE4Editor-AndroidDeviceDetection.dll</DIV>
<DIV dir=ltr>24>  [3/13] rc.exe PCLaunch.rc</DIV>
<DIV dir=ltr>24>EXEC : fatal error RC1107: invalid usage; use RC /? for 
Help</DIV>
<DIV dir=ltr>24>  </DIV>
<DIV dir=ltr>24>EXEC : fatal error RC1107: invalid usage; use RC /? for 
Help</DIV>
<DIV dir=ltr>24>  </DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidDeviceDetection.exp</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-HTML5TargetPlatform.exp</DIV>
<DIV dir=ltr>24>  [5/13] MSBuild.exe UE4_Bindings.sln</DIV>
<DIV dir=ltr>24>  [6/13] link.exe 
UE4Editor-AndroidTargetPlatform.dll</DIV>
<DIV dir=ltr>24>  [7/13] link.exe 
UE4Editor-Android_DXTTargetPlatform.dll</DIV>
<DIV dir=ltr>24>  [8/13] link.exe 
UE4Editor-Android_ATCTargetPlatform.dll</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_DXTTargetPlatform.exp</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ATCTargetPlatform.exp</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-AndroidTargetPlatform.exp</DIV>
<DIV dir=ltr>24>    All packages listed in packages.config are 
already installed.</DIV>
<DIV dir=ltr>24>  [9/13] link.exe 
UE4Editor-Android_PVRTCTargetPlatform.dll</DIV>
<DIV dir=ltr>24>  [10/13] link.exe 
UE4Editor-Android_ETC1TargetPlatform.dll</DIV>
<DIV dir=ltr>24>  [11/13] link.exe 
UE4Editor-Android_ETC2TargetPlatform.dll</DIV>
<DIV dir=ltr>24>    Xamarin.UE4.Tasks -> D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\Xamarin.UE4.Tasks.dll</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC2TargetPlatform.exp</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_PVRTCTargetPlatform.exp</DIV>
<DIV dir=ltr>24>     Creating library D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.lib 
and object D:\UE 
Repo\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-Android_ETC1TargetPlatform.exp</DIV>
<DIV dir=ltr>24>    All packages listed in packages.config are 
already installed.</DIV>
<DIV dir=ltr>24>    MonoAssemblyProcess -> D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoAssemblyProcess.exe</DIV>
<DIV dir=ltr>24>    UnrealEngine.MainDomain -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MainDomain.dll</DIV>
<DIV dir=ltr>24>    All packages listed in packages.config are 
already installed.</DIV>
<DIV dir=ltr>24>    MonoGenerateProjects -> D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\DotNET\MonoGenerateProjects.exe</DIV>
<DIV dir=ltr>24>    UnrealEngine.Runtime -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Runtime.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.BuiltinModules -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.BuiltinModules.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.Paper2D -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.Paper2D.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.MonoRuntime -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.MonoRuntime.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.ScriptPlugin -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ScriptPlugin.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.SoundVisualizations -> 
D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundVisualizations.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.SoundMod -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.SoundMod.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.CustomMeshComponent -> 
D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CustomMeshComponent.dll</DIV>
<DIV dir=ltr>24>    UnrealEngine.CableComponent -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.CableComponent.dll</DIV>
<DIV dir=ltr>24>    All Classes and Methods in D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoManagedExtensions\obj\Win64\Development 
Editor\MonoUE4\UnrealEngine.ManagedExtensions.dll Verified.</DIV>
<DIV dir=ltr>24>    UnrealEngine.ManagedExtensions -> D:\UE 
Repo\UnrealEngine\Engine\Binaries\Win64\MonoEditor\UnrealEngine.ManagedExtensions.dll</DIV>
<DIV dir=ltr>24>  -------- End Detailed Actions Stats 
-----------------------------------------------------------</DIV>
<DIV dir=ltr>24>ERROR : UBT error : Failed to produce item: D:\UE 
Repo\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll</DIV>
<DIV dir=ltr>24>  Cumulative action seconds (8 processors): 2.57 
building projects, 0.21 compiling, 0.00 creating app bundles, 0.00 generating 
debug info, 3.69 linking, 0.00 other</DIV>
<DIV dir=ltr>24>  UBT execution time: 12.04 seconds</DIV>
<DIV dir=ltr>24>C:\Program Files 
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error 
MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 
Development" exited with code -1.</DIV>
<DIV dir=ltr>========== Build: 0 succeeded, 1 failed, 1 up-to-date, 30 skipped 
==========<BR><BR>Thanks,<BR></DIV>
<DIV dir=ltr>Itay<BR></DIV></DIV></DIV></DIV></DIV></DIV></BODY></HTML>