<div dir="ltr">Hello. There are some issue that crashing UE4 with Mono. In a few minutes after compiling of simple actor code, UE4 gets 2.5 GB operative memory and freezes, throwing Fatal error. Is it my own problem or plugin error ? <div><br></div><div>Error text:</div><div><br><div><div>Fatal error!</div><div><br></div><div>UMonoUnrealClass::MonoClassConstructor() 0xddede386 + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monounrealclass.cpp:434] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]</div><div>StaticConstructObject() 0xed20325b + 102 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2197] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]</div><div>StaticDuplicateObjectEx() 0xed203776 + 143 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1422] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]</div><div>StaticDuplicateObject() 0xed203537 + 10 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1382] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]</div><div>FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() 0xe80e2359 + 90 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:93] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]</div><div>FKismetEditorUtilities::CompileBlueprint() 0xe8100083 + 18 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:370] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]</div><div>FBlueprintCompileReinstancer::ReinstanceObjects() 0xe812584a + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:216] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]</div><div>FUClassHotReloadReinstancer::ReinstanceClass() 0xe7dfd7c7 + 10 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:202] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]</div><div>FMonoBindings::ReloadClass::FinishReload() 0xddecb49e + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:431] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]</div><div>FMonoBindings::EndReload() 0xddec7763 + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:746] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]</div><div>FMonoBindings::ReloadDomain() 0xddeebd43 + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:559] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]</div><div>FMonoBindings::ReloadDomainCommand() 0xddeec919 + 5 bytes [File=d:\unreal\unrealengine\unrealengine\engine\plugins\xamarinue4\monoruntime\source\monoruntime\private\monobindings.cpp:975] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]</div><div>TBaseRawMethodDelegateInstance_NoParams<FMonoBindings,void>::ExecuteIfSafe() 0xddec807a + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:359] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Plugins\XamarinUE4\MonoRuntime\Binaries\Win64\UE4Editor-MonoRuntime.dll]</div><div>FConsoleCommand::Execute() 0xeb68c19b + 29 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\core\private\hal\consolemanager.cpp:474] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]</div><div>FConsoleManager::ProcessUserConsoleInput() 0xeb6b75b2 + 51 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\core\private\hal\consolemanager.cpp:828] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]</div><div>UEngine::Exec() 0xe98ac13a + 94 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:2455] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]</div><div>UEditorEngine::Exec() 0xe7ac934e + 18 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\editorserver.cpp:5266] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]</div><div>UUnrealEdEngine::Exec() 0xe7dc5220 + 17 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\editor\unrealed\private\unrealedsrv.cpp:704] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]</div><div>UEngine::TickDeferredCommands() 0xe98e6fe9 + 54 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\engine\private\unrealengine.cpp:932] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Engine.dll]</div><div>FEngineLoop::Tick() 0x3fd2822a + 16 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2183] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]</div><div>GuardedMain() 0x3fd1d22c + 0 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\launch.cpp:133] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]</div><div>GuardedMainWrapper() 0x3fd1d29a + 5 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]</div><div>WinMain() 0x3fd290c9 + 17 bytes [File=d:\unreal\unrealengine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]</div><div>__tmainCRTStartup() 0x3fd29f79 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\Unreal\UnrealEngine\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]</div><div>Address = 0x771f652d (filename not found) [in C:\Windows\system32\kernel32.dll]</div><div>Address = 0x7742c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]</div><div>Address = 0x7742c521 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]</div></div><div><br></div></div></div>