[MonoDevelop] Win32 patch

Levi Bard taktaktaktaktaktaktaktaktaktak at gmail.com
Fri Sep 1 12:28:14 EDT 2006

> After applying your patch, what does one need to build
> and run MonoDevelop on Win32?  Dependencies?

Here's my process:
* Install the Experimental Combined Mono and Gtk# Installer for Win32,
as well as the GRE/Gecko# installer. (
http://forge.novell.com/modules/xfmod/project/?monowin32 )
* Install the Evolution Win32 installer. (
http://shellter.sourceforge.net/evolution/ )
* Copy everything from the Evolution and GRE/Gecko# installations into
the Mono install location. ( defaults to c:\mono\MonoX- )
* Backup etc\mono\config from the Mono install location.
* Install a more recent version of Mono (I'm using HEAD) over the older one.
* Restore the backed-up config file.
* Add the Mono install location's bin\ to your PATH.
* Set PKG_CONFIG_PATH to the Mono install location's lib\pkgconfig.
* Edit the Mono launcher script ( bin\mono ) and remove the line that
modifies the PKG_CONFIG_PATH.
* Install cygwin.  (Or msys if you prefer, but there may be additional
required setup)

At this point, you should be able to build MonoDevelop successfully.
After a successful build, you will want to remove all the .config
files from the output directory.  ( find build/ -name '*.config' )
Then run using `mono --debug build/bin/MonoDevelop.exe -ipc-tcp`

Tcsh: Now with higher FPS!

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