[MonoDevelop] monodevelop On Mac OS X
m.j.hutchinson at gmail.com
Sat Feb 23 17:21:18 EST 2008
On Sat, Feb 23, 2008 at 4:54 PM, marc hoffman <mh at elitedev.com> wrote:
> > Right now on the Mac, you have to write GUI "by hand" whether it's
> > GTK#, winforms or coocoa#, but at some point you will have a GTK#
> > designer on the Mac, so I'd suggest using the GTK# designer in a Linux
> > VM for now.
> Fwiw, you don't need to build Cocoa# UI in code - you can use
> Interface Builder just fine.
Yes, that's true, but you won't get the code integration of a good
IDE-based designer. Glade allows much the same thing for GTK; there's
a version for the Mac on DarwinPorts, and several Glade# tutorials. As
a bonus, stetic can import the Glade files!
> (and, Cocoa is the best/only option to
> build native OS X UI anyways, imho)
It's the only way to build true native OS X code from Mono AFAIK, yes.
Whether this is more important than targetting all three platforms in
one go depends on the developer's priorities. Some people do
multiplatform via GTK# or WinForms, and some (though many fewer)
people build a native GUI for each platform.
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