[mono-android] System.Drawing under m4a?
notacommie at gmail.com
Tue Feb 14 03:50:35 UTC 2012
Override the Draw or OnDraw method of any View inheritor. You will get a
Canvas object passed in to that method that has a very similar interface to
System.Drawing.Graphics. If you need a finite amount of scrolling, you
could write your own inheritor of HorizontalScrollView and override his
Draw method. Then add to that an empty View with it's minimum width set for
determining the scroll range. Calling Invalidate to cause a redraw is also
On Mon, Feb 13, 2012 at 6:59 PM, Paul Johnson
<paul at all-the-johnsons.co.uk>wrote:
> I'm part way through porting an iOS app to Android and have found a
> large number of references to System.Drawing in the iOS code. When I
> checked what references I can add, System.Drawing is missing for
> Android. Is this supposed to be the case and if it is, is there
> anything similar to System.Drawing that I can use?
> Target platform is Android 2.2 minimum.
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