[mono-android] Monodroid Digest, Vol 19, Issue 38
lee at whitneyland.com
Tue Feb 14 16:26:04 UTC 2012
Sent these privately to Jonathan but since there is some curiosity...
A few items:
1) I installed the Android SDK first (mac), then MD. Tried to point MD at
the SDK, but the emulator start/management would not respect the new
location. Searched the archives and only found some Windows issues that
didn't apply. In total with Googling for solutions that's about an hour
right there. No workaround found.
2) No included examples for video playback. This is normally a standard
sample so not sure why it's not included. Googled around, couldn't find
anything. Got on IRC and asked for pointers and a helpful person gave a
link to a project. Loading the project gave a GUID error about project
compatibility. Googled this error and people were saying it was MD 2.6
having trouble with 2.8 projects, but I have the most recent version
(2.8.x). No workaround found.
3) At one point a sample MD project wouldn't build because it said I
MSBUILD 4.0 installed (mac). What the? Googled around, no solution found.
These are off the ones of the top of my head, but add a few more and it
was almost a day before I switched over.
>Date: Tue, 14 Feb 2012 10:04:54 -0500
>From: Wally McClure <theevilprogrammer at hotmail.com>
>To: <monodroid at lists.ximian.com>, <lee at whitneyland.com>
>Subject: Re: [mono-android] How can you learn native Android faster
> than Monodroid?
>Message-ID: <COL122-W256F74FB4761119618A53CAE7C0 at phx.gbl>
>Content-Type: text/plain; charset="iso-8859-1"
>Lee, I'd like to hear more about the issues that you ran into with MfA.
>As I work through training on MfA, I'd like to be able to help new users
>resolve these issues. Wally
> > From: lee at whitneyland.com
>> To: monodroid at lists.ximian.com
>> Date: Mon, 13 Feb 2012 20:01:48 +0000
>> Subject: [mono-android] How can you learn native Android faster
>> All of a sudden I had 4 days to come up with a proof of concept Android
>> app working on device. Only problem is I had never touched Android
>> development. In fact I had never even used an Android device before
>> (typical crazy developer assignment right?). Oh and by the way, I've
>> never coded in Java.
>> So I figure my best shot was Monodroid since I have a C#/.NET
>> I spent a full day with M4A, and gave up due to roadblocks. Spent the
>> next day from scratch with only the Android SDK, and actually have all
>> basics of my app working on device.
>> What's wrong with this picture? If the problem is I'm not smart enough
>> then shouldn't the native option have been harder?
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