[Moonlight-list] Fwd: silverlight 3 features

Rodrigo Kumpera kumpera at gmail.com
Tue Nov 10 11:19:06 EST 2009


On Tue, Nov 10, 2009 at 1:52 PM, Chris Toshok <toshok at gmail.com> wrote:

>
>  TODO
> ====
>
> Pixel shaders, perspective transformations and bitmap caching can be
> implemented in a similar way to how the opacity mask property in the
> UIElement class is handled.
>
> I recommend that we use Gallium3D for pixel processing
>
> Gallium3D
>   + MIT licenced
>   + SSE2 optimized software implementation
>   + LLVM implementation
>   + Can be hardware accelerated if necessary
>
> We need to convert .ps effect files to TGSI
>
>
>
>  Hm, the only possible problem is download size.  how large is gallium3d
> (the portions we need, anyway) when built?
>


There is another issue to consider, the shader has to be verified to be well
formed.
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