[Moonlight-list] Fwd: silverlight 3 features
kumpera at gmail.com
Tue Nov 10 11:19:06 EST 2009
On Tue, Nov 10, 2009 at 1:52 PM, Chris Toshok <toshok at gmail.com> wrote:
> Pixel shaders, perspective transformations and bitmap caching can be
> implemented in a similar way to how the opacity mask property in the
> UIElement class is handled.
> I recommend that we use Gallium3D for pixel processing
> + MIT licenced
> + SSE2 optimized software implementation
> + LLVM implementation
> + Can be hardware accelerated if necessary
> We need to convert .ps effect files to TGSI
> Hm, the only possible problem is download size. how large is gallium3d
> (the portions we need, anyway) when built?
There is another issue to consider, the shader has to be verified to be well
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