[Moonlight-list] Fwd: silverlight 3 features

Chris Toshok toshok at gmail.com
Tue Nov 10 13:59:51 EST 2009


On 11/10/2009 08:19 AM, Rodrigo Kumpera wrote:
>
>
> On Tue, Nov 10, 2009 at 1:52 PM, Chris Toshok <toshok at gmail.com 
> <mailto:toshok at gmail.com>> wrote:
>
>
>>     TODO
>>     ====
>>
>>     Pixel shaders, perspective transformations and bitmap caching can be
>>     implemented in a similar way to how the opacity mask property in the
>>     UIElement class is handled.
>>
>>     I recommend that we use Gallium3D for pixel processing
>>
>>     Gallium3D
>>        + MIT licenced
>>        + SSE2 optimized software implementation
>>        + LLVM implementation
>>        + Can be hardware accelerated if necessary
>>
>>     We need to convert .ps effect files to TGSI
>>
>>        
>     Hm, the only possible problem is download size.  how large is
>     gallium3d (the portions we need, anyway) when built?
>
>
>
> There is another issue to consider, the shader has to be verified to 
> be well formed.
>
right but we have that issue regardless of whether or not we use Gallium3D.
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