[Moonlight-list] Fwd: silverlight 3 features
toshok at gmail.com
Tue Nov 10 13:59:51 EST 2009
On 11/10/2009 08:19 AM, Rodrigo Kumpera wrote:
> On Tue, Nov 10, 2009 at 1:52 PM, Chris Toshok <toshok at gmail.com
> <mailto:toshok at gmail.com>> wrote:
>> Pixel shaders, perspective transformations and bitmap caching can be
>> implemented in a similar way to how the opacity mask property in the
>> UIElement class is handled.
>> I recommend that we use Gallium3D for pixel processing
>> + MIT licenced
>> + SSE2 optimized software implementation
>> + LLVM implementation
>> + Can be hardware accelerated if necessary
>> We need to convert .ps effect files to TGSI
> Hm, the only possible problem is download size. how large is
> gallium3d (the portions we need, anyway) when built?
> There is another issue to consider, the shader has to be verified to
> be well formed.
right but we have that issue regardless of whether or not we use Gallium3D.
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