[Moonlight-list] Fwd: silverlight 3 features

Rodrigo Kumpera kumpera at gmail.com
Tue Nov 10 14:10:55 EST 2009


On Tue, Nov 10, 2009 at 4:59 PM, Chris Toshok <toshok at gmail.com> wrote:

>  On 11/10/2009 08:19 AM, Rodrigo Kumpera wrote:
>
>
>
> On Tue, Nov 10, 2009 at 1:52 PM, Chris Toshok <toshok at gmail.com> wrote:
>
>>
>>  TODO
>> ====
>>
>> Pixel shaders, perspective transformations and bitmap caching can be
>> implemented in a similar way to how the opacity mask property in the
>> UIElement class is handled.
>>
>> I recommend that we use Gallium3D for pixel processing
>>
>> Gallium3D
>>   + MIT licenced
>>   + SSE2 optimized software implementation
>>   + LLVM implementation
>>   + Can be hardware accelerated if necessary
>>
>> We need to convert .ps effect files to TGSI
>>
>>
>>
>>  Hm, the only possible problem is download size.  how large is gallium3d
>> (the portions we need, anyway) when built?
>>
>
>
> There is another issue to consider, the shader has to be verified to be
> well formed.
>
>   right but we have that issue regardless of whether or not we use
> Gallium3D.
>

Not really, if we emit managed code to apply the pixel shaders, we offload
the verification work to the current IL verifier.
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