[Moonlight-list] Fwd: silverlight 3 features
Miguel de Icaza
miguel at novell.com
Wed Nov 11 18:09:21 EST 2009
> The transformation from .ps to IL necessarily includes some sort of
> verification. Like, if the shader references input 25, but there is
> no input 25, clearly the shader is invalid, but since referencing
> input 25 results in a generated IL call to shaderContext.GetInput(25),
> it's not something we'd ever hit as part of IL verification.
With Gallium, does it make sense to generate IL for pixel shaders?
More information about the Moonlight-list