[Moonlight-list] Fwd: silverlight 3 features

Miguel de Icaza miguel at novell.com
Wed Nov 11 18:09:21 EST 2009


> The transformation from .ps to IL necessarily includes some sort of
> verification.  Like, if the shader references input 25, but there is
> no input 25, clearly the shader is invalid, but since referencing
> input 25 results in a generated IL call to shaderContext.GetInput(25),
> it's not something we'd ever hit as part of IL verification.

With Gallium, does it make sense to generate IL for pixel shaders?


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