[Moonlight-list] Fwd: silverlight 3 features

Jérémie Laval jeremie.laval at gmail.com
Thu Nov 12 02:48:51 EST 2009

Good news,

David might find interesting to look at the code I wrote this summer for
running Moonlight on top of OpenVG/OpenGL (though it's probably outdated API
wise now) :

It somehow covers the Perspective 3D and Cached Composition (with PBO). If
you go the Gallium way, there is a state tracker for OpenVG too :


Jérémie Laval
jeremie.laval at gmail.com

On Thu, Nov 12, 2009 at 12:09 AM, Miguel de Icaza <miguel at novell.com> wrote:

> Hello,
> > The transformation from .ps to IL necessarily includes some sort of
> > verification.  Like, if the shader references input 25, but there is
> > no input 25, clearly the shader is invalid, but since referencing
> > input 25 results in a generated IL call to shaderContext.GetInput(25),
> > it's not something we'd ever hit as part of IL verification.
> With Gallium, does it make sense to generate IL for pixel shaders?
> Miguel.
> _______________________________________________
> Moonlight-list mailing list
> Moonlight-list at lists.ximian.com
> http://lists.ximian.com/mailman/listinfo/moonlight-list
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.ximian.com/pipermail/moonlight-list/attachments/20091112/7e2c7771/attachment.html 

More information about the Moonlight-list mailing list