[Moonlight-list] Initial Gallium Pixel Shader Patch

David Reveman davidr at novell.com
Thu Jan 7 19:09:39 EST 2010


On Wed, 2010-01-06 at 14:19 -0500, David Reveman wrote:
> A known issue in the current implementation is that bounds calculations
> are not done properly. The effect padding needs to be included in the
> bounds and I'm working on fixing that before I move on to implementing
> the ShaderEffect class.

Here's an initial patch to fix the bounds and dirty region calculations.
Need serious testing and someone with better insight to how the bounds
and dirty region calculations work should have a good look at it.

- david
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