[Moonlight-list] shader effect status
sebastien.pouliot at gmail.com
Mon Jan 25 15:05:50 EST 2010
On Mon, 2010-01-25 at 11:51 -0500, David Reveman wrote:
> Made a lot of progress on the shader effects in the last two weeks. The
> latest patch set and a diff of all the work can be found here:
> It seems to work with most sample applications I've found on the web.
> However, here's some known issues that you should be aware of:
> - Shadow effect has not been implemented yet. I'll get that done in the
> next couple of days..
> - Support for custom sampler inputs has not been fully implemented yet.
> Most of the support for this is in place already and I expect to have
> this working in the next couple of days. Any custom shaders that make
> use of this will render incorrectly right now and you'll see a warning
> message when such an effect is used.
> - Many direct3d shader instructions are not yet implemented. A large
> subset of the instructions required by PS 2.0 and silverlight are in
> place and I haven't found any silverlight app so far that makes use of a
> missing instruction. An error message will be printed if an unknown
> instruction is encountered and it should be easy to add most of the
> instructions that I have yet to implement.
> - Vertical texture coordinates are flipped compared to microsoft's
> implementation, which causes most reflection shaders to render
> incorrectly. I'm hoping that this isn't going to be too hard to fix.
> - The current direct3d shader byte-code parsing code is not 100% safe.
> If you throw some random binary blobs at it, it's likely to throw some
> assertion error message and crash right now. This requires minimal work
> to get fixed though.
That looks like a nice candidate for fuzzing :-) I'll ask you about it
once all the code is in SVN.
> Even with these known issues present, I think the current code is ready
> for trunk. Almost all the work is contained within src/effect.cpp and
> src/effect.h. Someone with more C# experience than me should probably
> have a look at the changes I made to:
> I feel pretty confident about the rest.
> BTW, if you know of any silverlight pixel shader sites, please send them
> to me. I need more test sites.
> - david
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